I do admit that Gorogoa generally feels more like an exploration game than a puzzle game. You could give this game to anyone and they would be at ease playing it. You start off clicking around just to see what's possible, and before you know it the game has let go of your hand and is giving you puzzles. You learn everything you need to via the pictures and some UI prompts. Impressively, there are no words in the game to tell you what to do. We can only hope that we will be able to do a similar thing when we need to. It's an ideal complement to the story, as you use it to bounce a man around the eras of his past, Slaughterhouse-Five-style, colliding memories via symbols from across his life, so he can pick up what he needs to face his future. It's a new way to transform reality by changing your perspective on it, and just about every time you do it it's a revelation. The central gameplay mechanic is fascinating and unique, and as such I'll say very little about it. Gorogoa is right at home among the above games, and might be just two hours long but makes the absolute best of that time. They're a chance to cleanse your brain, slow down, meditate, get immersed - and then get your brain turned completely inside out, and be left wondering how on earth mere mortals created what you've just played. Games like Braid, The Bridge, Manifold Garden and Monument Valley provide a therapeutic change of pace from the hundreds of hours of action many games provide today. 100% PC There's nothing like an ultra-artistic mind-warping indie puzzler.
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